Subject: Re: [ecasound] eca sound mixer
From: Matthew Flax (flatmax_AT_cse.unsw.edu.au)
Date: Wed Oct 31 2001 - 14:41:53 EET
On 31 October 2001, Jeremy Hall wrote:
> In the new year, Kai Vehmanen wrote:
> > -eac:100,1 -eac:100,2 -eac:100,3 -eac:100,4 -c
> > The 'eac' is a channel-amplify effect (gain for one channel). Once in
> > iactive start operation with 'start', and then you can dynamically adjust
> > the channel gains with (ch1: 'cop-set 1,1,105', ch2; 'cop-set:2,1,105).
> RIGHT ON! where has *THAT* lil`nugget been for the last year or so? bet
> there's LOTS I have missed over the last year or so.
OK - if someone is prepared to hold my hand while I code for ecasound,
then I will incorperate a 3D audio plugin for loud speaker arrays.
Any takers ?
> > Another good alternative is writing your 3d-processor as an LADSPA plugin
> > (www.ladspa.org).
> might I underscore this point. If multiple hosts can use this plugin,
> and it actually works, we will be one step closer to unifying on something
> good. We have a lot of work going on in a lot of corners, and I don't
> think developers are aware of what's going on in other projects to some
> extent. SUre they can read LAD, but my suspicion is that not all the work
> is visible even there.
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For electronic musicians ... Vector Bass : http://mffmvectorbass.sourceforge.net/ For developers ... 3D Audio Library : http://mffm3daudiolib.sourceforge.net/ Multimedia Time Code : http://mffmtimecode.sourceforge.net/ -- To unsubscribe send message 'unsubscribe' in the body of the message to <ecasound-list-request_AT_wakkanet.fi>.
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