Subject: Re: [ecasound] extending the C-API design
From: janne halttunen (firstname.lastname@example.org)
Date: Wed Nov 08 2000 - 13:22:44 EET
> >> - object maps
> >> - get list of supported audio object, chain op and
> >> controller types
> > These are related to the -register commands?
> Yup. Same information content, but in a more usable format. This is a very
> powerful feature, and shouldn't be too difficult to add. A good example of
> this is ecawave's effects dialog. Ecawave doesn't directly handle
> any effect code. Still its able to provide a usable effect GUI (including
> support for native and LADSPA effects + presets!).
> For instance with effects, you'd need to get a list of items containing
> the following info
> - effect identifier
> - name
> - comma-separated list of parameters
> Let's take the new pulse gate as an example. You'd get the following info:
> - eepm
> - "Pulse Gate"
> - Pulse Gate:freq-Hz,on-time-%
Even more usable format would be: (thinking in python)
- name (string)
- effect identifier (string?)
- number of parameters (int)
- list of parameters (list of strings)
- list of parameter hint ranges, if available (list of lists of numbers (float?))
Pulse gate example: (in python)
- "Pulse Gate"
- ["freq-Hz", "on-time-%"]
- [ [200, 400] , [0, 100] ] or [ [None, None], [None, None] ]
(haven't played much with effects yet)
This conversion from the one above to the one below is easily done, (except for the parameter hints) so it is no issue.
> So now you know
> 1) how to add a new effect of this type (-eepm:arg1,arg2)
> 2) effect's name (for building a user-interface)
> 3) how many parameters (2 in this case -> you can start
> using the cop-set ia-mode command)
> 4) description of each parameter (for the user-interface)
> Additionally, a more verbose description of the effect could also be
> provided (this is already covered by the C++ APIs, although not
> implemented for many effect types).
This would be nice. In addition to some parameters to adjust, there could be a short verbal description of the effect..? (or some other general info)
> Same procedure can be applied to audio objects, controllers,
> effect presets and LADSPA plugins.
Sounds good :)
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